Recent Projects
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Aegis Defenders
Game Director, Artist, Designer, Writer To learn more, go to www.aegisdefenders.com! What I Did: All of the visual art(my first time doing pixel art actually), a good portion of the engineering which involved our movement and health systems, the story(which is based off of the graphic novel "Canon" which I've been developing for a few years), and the design. |
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Bloom
Art Director & Game Designer Currently leading a 33 person art team for the USC Advanced Game Bloom, a 2.5D platformer on the Playstation Vita which makes use of front and rear touchscreen for special abilities. To learn more, go to www.bloomthegame.com! What I Did: This past semester, I personally hired over 30 artists from around the world(From Great Britian to Puerto Rico) who I had to create a production schedule for and collaborate with on a daily basis. I also did a large portion of the key concept art that was sent to the 3D modelers, wrote and directed the two animated cutscenes, and worked with the design team quite a bit when set decorating/populating the levels. |